Starting Town NPC (Mystery Booster 2 Playtest Cards)

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    Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

    NM - $1.50
    LP - $1.50
    MP - $1.50
    HP - $1.50
    DMG - $1.50
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