Night of the Flying Merfolk (Mystery Booster 2 Playtest Cards)

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    Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.

    NM - $1.50
    LP - $1.50
    MP - $1.50
    HP - $1.50
    DMG - $1.50
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